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Games of Being Mobile

First National Survey of Mobile Games in Australia

This project contextualised mobile games as part of broader practices of play, both in the home and extending out into neighbourhoods, urban public spaces and online networks. The Games of Being Mobile project followed nearly sixty households over three years (2013– 2016) in five of Australia’s capital cities: Melbourne, Perth, Adelaide, Sydney and Brisbane. It is the first national survey of mobile games. 

The project identified the diverse agencies of mobile media users and players, and the multiple modalities of play. As we face a challenging future, it is our hope that the power of mobile games and playful practices can fuel innovative forms of care, mindful engagement and ethical sociality.

View the report here.

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Hugh Davies
Postdoctoral Research Fellow
School: Games

Personal website
hugh.davies@rmit.edu.au

Hugh Davies is an artist, curator and researcher of games and play. His practice explores histories of media devices and cultures of games in the Asia Pacific Region. Awarded a PhD in Art, Design and Architecture from Monash University in 2014, Hugh’s studies in game cultures have been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture and the Hong Kong Design Trust. Hugh is currently a postdoctoral research fellow at RMIT in Melbourne, Australia.


Ingrid Richardson
Professor
School: Media and Communication

RMIT staff profile
ingrid.richardson@rmit.edu.au

Professor Ingrid Richardson has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and wellbeing, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution. Ingrid has led or co-led 14 funded research projects, the most recent being an ARC DP [Games of Being Mobile] with Larissa Hjorth. She is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Ingrid brings ten years’ experience in university-level HDR management and during this time has actively championed and supported creative methods and practice-led postgraduate research. Over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.

#SiteAnalytics

Using data capture technologies to solve environmental and technological challenges

How can different mobile media innovations be usefully applied to understand the complex relationship between people, place and technologies? #SiteAnalytics is using data capture technology to solve environmental and technological challenges. More specifically, we’re using maps, mobile media and apps to generate new understandings about consumer behavior, site visitations and target audience reach and impact. We’re using this information to examine the usefulness of big data and mobile data capture technologies, and to translate this knowledge into practical and relevant solutions for industry.

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Olivia Guntarik
Senior Lecturer, Design and Social Context
School: Media and Communication

+61 3 9925 1911
RMIT staff profile
olivia.guntarik@rmit.edu.au

Dr Olivia Guntarik is interested in the relationship between people, places and technologies. She has co-designed and curated place-based cultural walking trails with Indigenous community groups, using mobile apps as self-guided digital tour guides, and as a way to commemorate sites of historical significance. She has led numerous industry-based research projects that bring together writers, artists, designers and digital experts with geographers, sociologists, ethnographers and educators. She was awarded two distinguished Creative Victoria funding initiatives, co-supported through the Department of Education and Training under the Virtual Creative Professionals in Schools program, to provide schools in rural and regional locations with the highest quality creative and digital learning experiences. Research outcomes included the development of interactive mobile apps and site-specific public installations, providing new ways to document and understand user engagement, participation and impact.

FireLens

Using mobile phone image-making to improve the safety of planned burning

How do organisations manage images to share information and knowledge? The FireLens project is utilising everyday media practices, peer production, mobile and platform technologies to create an image management system for government organisations. Digital photos and videos are composed of imagery, which can communicate complex visual and logistical information.

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Seth Keen
Lecturer
School: Media and Communication

+61 3 9925 3017
Personal website
seth.keen@rmit.edu.au

Dr Seth Keen is a new media educator, researcher, and designer in the School of Media and Communication. Seth brings together media and co-design practices to engage with contemporary wicked problems. His track record of expertise is in the design of audiovisual media and image-based platforms. He has worked on collaborative projects with academic and industry research partners in the areas of development aid, cultural geography, social services and disaster resilience. Seth is a winner of a prestigious Good Design Australia Award in Social Impact, 2018.

Seth Keen is interested in talking to ARC Linkage collaborators in the areas of Service Design, Computer Science (mobile applications, cloud-based systems) and Bushfire Fuel Management.

Mixed Reality Environments

Machine Learning Applications for Design and the Built Environment

While artificial intelligence (AI) generates real value in many fields, it has seen few design applications. This activity intends to build partnerships with AI experts to implement state of the art machine learning frameworks and cloud computing infrastructure for applications within the design and construction industries. The anticipated outcome are manifold: to position RMIT as a leader in the development of creative applications of AI; to enhance RMIT’s innovation capability by combining the spatial reasoning expertise of architects with cutting edge machine learning capabilities; to develop new and far reaching design applications that may include automated 3d model synthesis, search and classification.

This project aims to develop a platform enabling creatives, consultants and contractors to collaborate within mixed reality environments and test the impact of this platform through speculative and applied design build projects.

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Cameron Newnham
Associate Lecturer, Industry Fellow
School: Architecture and Urban Design

Personal website
cameron.newnham@rmit.edu.au

Cameron Newnham explores how technology and architecture can intersect to extend the art of the possible. Using augmented reality and a deep understanding of architectural practice Cameron is striving to identify how technology can transform architecture and construction, speeding the delivery of complex buildings, and injecting new levels of craftsmanship into the built environment.


Gwyllim Jahn
Lecturer
School: Architecture and Urban Design

RMIT staff profile
gwyllim.jahn@rmit.edu.au

Gwyllim Jahn is a Lecturer in the School of Architecture & Urban Design at RMIT in Melbourne where he is currently completing his PhD. His design practice has been internationally awarded and exhibited and is concerned with complex geometry and behavioural design systems, mixed reality environments, autonomous robotic fabrication and creative applications of machine learning.

Locating the Mobile

Care-at-a-Distance Through Smartphone Practice

This Australian Research Council Linkage with Intel, Locating the Mobile, followed ethnographically 12 households over three years (2014 – 17) within the three purposefully very distinct locations (Melbourne, Tokyo and Shanghai) to gain a sense of cultural differences and similarities with respect to intergenerational use of locative media. 

To understand how locative media fit into the rhythms of everyday life — with its mundane routines and intimacies — the researchers went beyond standard interviewing methods. Instead, they developed ethnographic techniques that enabled them to engage empathetically with people’s intimate experiences in mundane life.

View the report here.

Get involved

If you would like to get involved with this project, fill out the form below or reach out to project leaders via the contact info provided alongside each bio.

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People


Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Smartphone use during a crisis

Finding and managing information, emotions and networks in times of crisis

These workshops explored how, as smartphone users, participants were using mobile and non-mobile media to find and manage
information, emotions and networks during the 2019 – 2020 Australian summer bushfire crisis. 

Using 3 creative codesign methods, we mapped the key themes, common feelings and practices that emerged during the group discussions. The exercises, and subsequent mapping, generated discussions about key practices and perceptions of how individuals and their communities care during times of crisis. The following preliminary findings emerged:

  1. Tactics of care
  2. Care-at-a-distance
  3. Care literacies
  4. Direct and indirect affective witnessing

Read the Workshop Summary Report to find out more.

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If you would like to get involved with this project, fill out the form below or reach out to project leaders via the contact info provided alongside each bio.

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Yoko Akama
Associate Professor, Communication Design Cluster
School: Communication Design

+61 3 9925 2805
RMIT staff profile
yoko.akama@rmit.edu.au

Yoko Akama is a design researcher at RMIT University, Australia. She co-leads the Design and Social Innovation in Asia-Pacific network and Design+Ethnography+Futures research program at RMIT

Her Japanese heritage has embedded a Zen-informed relational practice to carve a tao’ (path) in design and has published extensively on this topic. This practice is shaped by working with regional communities in Australia in strengthening their resilience for disaster preparedness, and with Indigenous Nations enact their sovereignty and self-determination. She is an Adjunct Fellow of a ecosystem innovation studio, Re:public Japan, and Visiting Fellow at the Centre of Excellence in Media Practice, Bournemouth University. She serves on several editorial boards of international journals, and conference review committees. She is a recipient of several major research grants in Australia and the UK and winner of the prestigious Good Design Australia Awards in 2014.


Caitlin McGrane is a feminist researcher and activist. Her doctoral research investigates how women’s feelings about their smartphone uses and practices can help challenge normative and misogynistic notions of women’s communications. She leads Gender Equity Victoria’s (GEN VIC) Enhancing Online Safety for Women’ project advocating for better support and conditions for women working in media. In 2018 – 2019 she worked with GEN VIC to design a toolkit and a series of videos encouraging prosocial bystander actions on social media. She has worked on projects with the Victorian Trades Hall Council Women’s Team building an online resource to supplement their Gender-Based Violence in the Workplace training package. Her previous research has explored how witnessing anti-feminist harassment can negatively affect individuals’ willingness to publicly identify as feminist and participate in online spaces.


Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Care, Media and Ritual

Creative, social and ethnographic interventions in care

New media is increasingly mediating the role of care and ritual around ageing (and dying). For example, in Japan where a large percentage of the population is elderly, the role of care and ritual is being recalibrated. New media and digital mobile technologies are affording families new ways to care-at-a-distance. What does care, media and ritual look like when replicated by new technologies? 

We’re exploring some of the practices and challenges in thinking through the entanglement of care, media and ritual. Drawing from experts in anthropology, environmental science, digital media, social work and design we explore various scenarios of use (past, present and future) so that we might provide creative, design, social and ethnographic interventions to this real-world problem.

Get involved

If you would like to get involved with this project, fill out the form below or reach out to project leaders via the contact info provided alongside each bio.

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People


Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Colored and Patterned Solar Building Skin

Solar Panels for Creative and Sustainable Urban Design

Innovative design of solar modules enables new possibilities for their integration into new and old buildings, historical sites, public urban spaces, landscapes and media façades. When the characteristics of conventional Building Integrated Photovoltaics (BIPV) modules are modified with technological advances in colour and appearance, it opens up a whole new approach to creative, innovative and sustainable urban designs. 

RMIT’s Dr Rebecca Yang partnered with City of Bendigo (Aurecon IEA PVPS Task 15 BIPV) for this project to display the approach to using coloured BIPV, wherein good architectural form is given to function and applied to make PV electricity part of our natural and cultural environment. The coloured and patterned solar panels form a paradigm shift in solar applications because of their aesthetic appeal and power generating attributes. These BIPV solutions could be adapted in variety of materials, colours and shapes that can be seen today in the centre of cities, where a diversity of buildings from different eras and construction solutions coexist with each other.

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Rebecca Yang
Senior Lecturer
School: Construction Management

RMIT staff profile
rebecca.yang@rmit.edu.au

Rebecca Yang has developed a strong and passionate commitment to industry-focused research and teaching. Her research resonates with RMIT’s vision of transforming the built environment to create sustainable and resilient cities, and her current research focuses on solar energy applications in buildings, and construction innovation. She is the leader of Solar Energy Application Group. She is the leader of Solar Energy Application Group and the Australian expert in International Energy Agency PVPS Task 15 BIPV.

Mixed Reality Applications for Architecture and Construction

Experiencing Architecture Before it's Built

As digital technology allows architects to imagine increasingly complex forms, mixed reality (MR) will make it clearer, if not easier, for the construction industry to execute these forms. This project explores the application of a newly developed technology, Rhino Holographic, in enabling efficiency and enhanced opportunity in the architecture and construction industries.

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Paul Minifie
Associate Professor, Design and Social Context
School: Architecture and Urban Design

+61 3 9925 3508
RMIT staff profile
paul.minifie@rmit.edu.au

Paul Minifie is a senior lecturer for the Architecture program in RMIT’s School of Architecture and Urban Design and a Director of Minifie van Schaik Architects.

Playful Resistance

Finding Creative Pathways of Knowledge Transmission and Translation

How can playful resistance as a tactic, strategy, mode of inquiry and creative, critical practice be used to intervene on hybrid reality? Exploring creative methods, theories and practices around what it means to think about the playful” and resistance” in an age of big data, AI and automation. The project was designed to create new ways of thinking about play and resistance. As real-world issues don’t happen in a discipline — it is important to do interdisciplinary research.

Get involved

If you would like to get involved with this project, fill out the form below or reach out to project leaders via the contact info provided alongside each bio.

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

The Spatial Capability Cluster at RMIT (SCCAR)

Phase 2

The SASCCAR project is working to establish a Space and Spatial Capability Cluster” at RMIT. The cluster aims to provide a sustainable and interdisciplinary community of practice in space” and spatial”, bringing together spatial experts across RMIT University, and supporting early-career researchers and HDR students working in the spatial sciences. The cluster aims to enhance collaboration, increase the visibility of RMIT’s world-class expertise in spatial knowledge, and ultimately support relevant applications to large interdisciplinary funding schemes, including CRCs and Centres of Excellence. 

Phase 2 of the SASCCAR project saw skills development workshops on mapping with Tableau; Frontier SI workshop; Workshop with Mark McMillan on Indigenous Knowledge of Place; Joint workshop with the Sir Lawrence Wackett Centre and defence industry (Textron) on major Next Gen Technology Fund application; as well as a presentation at the 2019 Engaging For Impact Event on Advancing Space and Spatial Capabilities with Dr Amanda Caples.

Space is a USD$345 billion global industry which has doubled over the previous decade, with strong growth expected to continue in the medium term. Australia’s Space and Spatial industries are undergoing a rapid change and growth including everything from rockets, satellites and sensors, through to the specialists who derive insights from space based information such as location data and satellite imagery. These diverse technologies are having more impact than ever across Australia’s economy, particularly our Agricultural, mining, environmental, health, transport, defence, and built environment industries.

You can find out more about the SASCCAR project here.

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Matt Duckham
Professor
School: Geospatial Science

Personal website
matt.duckham@rmit.edu.au

Matt Duckham is a Professor of Geospatial Sciences at RMIT University. At RMIT, he has occupied a number of senior leadership roles including: Acting Dean STEMM Diversity and Inclusion, Associate Dean of Geospatial Science, and Deputy Head of the School of Mathematical and Geospatial Sciences, Science Director for the CRC for Spatial Information (CRCSI) Rapid Spatial Analytics Program. Prior to joining RMIT, Matt was Professor in Geographic Information Science within the department of Infrastructure Engineering at the University of Melbourne, when he also held a visiting Professor position and the University of Greenwich. 

Matts research focuses on the area of Geographic Information Science, particularly distributed and robust computation and visualisation with uncertain spatial and spatiotemporal information, within the domain of mobile, location aware and sensor enabled systems. He has taught a range of undergraduate and postgraduate courses in connection with spatial computing, in particular, spatial visualisation and spatial databases.

News and updates

15.06.2018

Doing Digital Methods – Workshop Summary

In June 2018, the DCP ECP and Ritsumeikan University (RU) jointly hosted a workshop at Ritsumeikan University (Japan) on interdisciplinary and critical creative methods, within mixed reality contexts, when considering social innovative futures. Read more

People

Ingrid Richardson
Media and Communication

Professor Ingrid Richardson has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and wellbeing, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution. Ingrid has led or co-led 14 funded research projects, the most recent being an ARC DP [Games of Being Mobile] with Larissa Hjorth. She is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Ingrid brings ten years’ experience in university-level HDR management and during this time has actively championed and supported creative methods and practice-led postgraduate research. Over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.

Larissa Hjorth
Enabling Capability Platforms

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Seth Keen
Media and Communication

Dr Seth Keen is a new media educator, researcher, and designer in the School of Media and Communication. Seth brings together media and co-design practices to engage with contemporary wicked problems. His track record of expertise is in the design of audiovisual media and image-based platforms. He has worked on collaborative projects with academic and industry research partners in the areas of development aid, cultural geography, social services and disaster resilience. Seth is a winner of a prestigious Good Design Australia Award in Social Impact, 2018.

Seth Keen is interested in talking to ARC Linkage collaborators in the areas of Service Design, Computer Science (mobile applications, cloud-based systems) and Bushfire Fuel Management.

Olivia Guntarik
Media and Communication

Dr Olivia Guntarik is interested in the relationship between people, places and technologies. She has co-designed and curated place-based cultural walking trails with Indigenous community groups, using mobile apps as self-guided digital tour guides, and as a way to commemorate sites of historical significance. She has led numerous industry-based research projects that bring together writers, artists, designers and digital experts with geographers, sociologists, ethnographers and educators. She was awarded two distinguished Creative Victoria funding initiatives, co-supported through the Department of Education and Training under the Virtual Creative Professionals in Schools program, to provide schools in rural and regional locations with the highest quality creative and digital learning experiences. Research outcomes included the development of interactive mobile apps and site-specific public installations, providing new ways to document and understand user engagement, participation and impact.

Darrin Verhagen
Digital Media

Dr Darrin Verhagen is a senior lecturer in Media and Communication, and runs the Audiokinetic Experiments [AkE] Lab.

Verhagen teaches into the Sound Design specialisation in the Digital Media Program. His work in the AkE Lab uses sound, motion simulators, 4D cinema seating, light and VR to create and audit works that explore the relationship between hearing, vision, movement and vibration. With a background as a soundtrack composer and sound designer for theatre, dance, film and installation, his research interests interrogate the psychophysiology of aesthetic experience, and explore practical applications of such knowledge beyond art.

Gwyllim Jahn
Architecture and Urban Design

Gwyllim Jahn is a Lecturer in the School of Architecture & Urban Design at RMIT in Melbourne where he is currently completing his PhD. His design practice has been internationally awarded and exhibited and is concerned with complex geometry and behavioural design systems, mixed reality environments, autonomous robotic fabrication and creative applications of machine learning.

Rebecca Yang
Construction Management

Rebecca Yang has developed a strong and passionate commitment to industry-focused research and teaching. Her research resonates with RMIT’s vision of transforming the built environment to create sustainable and resilient cities, and her current research focuses on solar energy applications in buildings, and construction innovation. She is the leader of Solar Energy Application Group. She is the leader of Solar Energy Application Group and the Australian expert in International Energy Agency PVPS Task 15 BIPV.